Book Review: Barbara Brauner and James Iver Mattson’s The Spell Bind
Katarina may have to learn to speak penguin, if Lacey can’t figure a way out of the spell bind when she “helps” the hapless Martin Shembly with his jetpack disaster.
Katarina may have to learn to speak penguin, if Lacey can’t figure a way out of the spell bind when she “helps” the hapless Martin Shembly with his jetpack disaster.
It takes centuries, but Garrick survives back to 1899 London to take revenge upon his assistant, Riley. Only his plans go awry and they and Chevie land back in 1647.
Calamities befell our world, and we need Hunters with their Hounds to protect us whether we live in protected enclaves like Apex City or independent villages out in the Territories. But it’s a lie.
Chasing clues in pursuit of a long-lost icon, the Keepers find their hearts and minds tested in the park where it all began.
Princess Snow is missing; Essie is used to being cold. When the duplicitous Dane crash-lands, Essie gets pulled back into war and must choose who to trust.
Annabeth and Percy must survive the Underworld while their friends find the mortal side of those Doors of Death, then seal the Doors on both sides, trapping Annabeth and Percy inside.
Ruby turned ten and her parents turned her over to a brutal government rehabilitation camp. She had survived the disease killing most of America’s children, but she became something they couldn’t control. Now 16, Ruby is desperate to disappear, to avoid the people who want to use her.
A look back through Verity’s life through an intricately woven confession when the Gestapo captures her when her spy plane crashes in Nazi-occupied France. Her Nazi interrogators have given her a simple choice: reveal her mission or face a grisly execution.
Aboard the Disney Cruise Line’s inaugural passage, the Kingdom Keepers discover a plot by Maleficent and the Overtakers, that will unleash a destructive force on the world.
The chaos snake, Apophis, is back, threatening the world with eternal darkness. The Kanes must find an ancient spell to turn the serpent’s shadow into a weapon.